Saturday, 16 June 2018

composit design pattern is structural design pattern

It is used whenever the user wants to treat the individual object in the same way as the collection of those individual object.
#include 
#include 
using namespace std;

// 2. Create an "interface" (lowest common denominator)
class Component
{
  public:
    virtual void traverse() = 0;
};

class Leaf: public Component
{
    // 1. Scalar class   3. "isa" relationship
    int value;
  public:
    Leaf(int val)
    {
        value = val;
    }
    void traverse()
    {
        cout << value << ' ';
    }
};

class Composite: public Component
{
    // 1. Vector class   3. "isa" relationship
    vector < Component * > children; // 4. "container" coupled to the interface
  public:
    // 4. "container" class coupled to the interface
    void add(Component *ele)
    {
        children.push_back(ele);
    }
    void traverse()
    {
        for (int i = 0; i < children.size(); i++)
        // 5. Use polymorphism to delegate to children
          children[i]->traverse();
    }
};

int main()
{
  Composite containers[4];

  for (int i = 0; i < 4; i++)
    for (int j = 0; j < 3; j++)
      containers[i].add(new Leaf(i *3+j));

  for (i = 1; i < 4; i++)
    containers[0].add(&(containers[i]));

  for (i = 0; i < 4; i++)
  {
    containers[i].traverse();
    cout << endl;
  }
}
Output
0 1 2 3 4 5 6 7 8 9 10 11
3 4 5
6 7 8
9 10 11




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